Game Client Engineer
- Location: Negotiable
- Schedule: 10:00 AM - 6:00 PM (Mon-Fri)
Job Description:
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Develop game client features using Unity/Unreal Engine, implementing core gameplay, UI systems, and performance optimization.
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Collaborate with designers and artists to design technical solutions and write efficient code.
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Solve technical challenges such as rendering efficiency, network synchronization, and cross-platform adaptation.
Game Numerical Designer
- Location: Negotiable
- Schedule: 10:00 AM - 6:00 PM (Mon-Fri)
Job Description:
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Design core numerical models for game economies, combat formulas, progression curves, etc.
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Build numerical tables using Excel/Lua/Python and collaborate with engineers for implementation.
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Analyze competitor numerical designs and continuously optimize game balance and player experience.
3D Character Artist
- Location: Negotiable
- Schedule: 10:00 AM - 6:00 PM (Mon-Fri)
Job Description:
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Create 3D models and textures for characters, outfits, and weapons.
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Work with animators on rigging and motion adaptation.
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Deliver high-quality PBR or stylized assets based on project art direction.